FileModificationTask
+ +GameEconomyTask
GameEconomyTask
- Safe, patch-based file editing with built-in syntax validation and rollback capabilities. + Design complete game economic systems with progression, monetization, and multi-resource flows. Design complete game economic systems with progression, monetization, and multi-resource flows.
- Side-Effect: Destructive
- Auto-Fix Supported
+ Category: Games
+ Side-Effect: Safe
Category: Games
Side-Effect: Safe
-
Input Configuration
+ ⚙️ GameEconomyConfig.json
⚙️ GameEconomyConfig.json
{
- "target_file": "src/main/App.kt",
- "instructions": "Add a logging statement to the main loop",
- "context_lines": 5
+ "game_title": "Cyber-Nexus Online",
+ "game_type": "MMORPG",
+ "num_resources": 4,
+ "monetization_model": "free-to-play",
+ "include_battle_pass": true
"game_title": "Cyber-Nexus Online",
"game_type": "MMORPG",
"num_resources": 4,
"monetization_model": "free-to-play",
"include_battle_pass": true
}
→
-
-
Session UI Output
+ 👁️ Session UI: Resources Tab
👁️ Session UI: Resources Tab
-
-
-
-
✔ File Updated Successfully
-
- 12 while(running) {
- 13 + logger.info("Heartbeat")
- 14 processNext()
+
- 13 + logger.info("Heartbeat")
- 14 processNext()
+
## Resource System Design
+
+ 1. Credits (Currency)
+ - Role: Primary medium of exchange.
+ - Sources: Quest rewards, enemy drops.
+ - Sinks: Gear repairs, fast travel, NPC trading.
+ 2. Nanites (Material)
+ - Role: Crafting and upgrade component.
+ - Sources: Salvaging gear, mining nodes.
+ - Role: Primary medium of exchange.
+ - Sources: Quest rewards, enemy drops.
+ - Sinks: Gear repairs, fast travel, NPC trading.
+ 2. Nanites (Material)
+ - Role: Crafting and upgrade component.
+ - Sources: Salvaging gear, mining nodes.
## Resource System Design
1. Credits (Currency)
- Role: Primary medium of exchange.
- Sources: Quest rewards, enemy drops.
- Sinks: Gear repairs, fast travel, NPC trading.
2. Nanites (Material)
- Role: Crafting and upgrade component.
- Sources: Salvaging gear, mining nodes.
- Role: Primary medium of exchange.
- Sources: Quest rewards, enemy drops.
- Sinks: Gear repairs, fast travel, NPC trading.
2. Nanites (Material)
- Role: Crafting and upgrade component.
- Sources: Salvaging gear, mining nodes.
Live Results Showcase
Explore actual artifacts generated by this task in our repository.
Configuration Parameters
| Field | Type | Description | ||||
|---|---|---|---|---|---|---|
target_file * |
+ game_title * |
game_title * |
String | -Relative path to the file. Must exist in workspace. | +The title of the game. | The title of the game. |
instructions |
+ game_type |
game_type |
String | -Natural language description of the edit desired. | +Type of game: RPG, strategy, idle, multiplayer. Default: "RPG". | +|
num_resources |
+ Int | +Number of resource types (2-10). Default: 3. | +||||
monetization_model |
+ String | +free-to-play, premium, subscription. | +||||
include_battle_pass |
+ Boolean | +Whether to include battle pass system. | Type of game: RPG, strategy, idle, multiplayer. Default: "RPG". | |||
num_resources |
Int | Number of resource types (2-10). Default: 3. | ||||
monetization_model |
String | free-to-play, premium, subscription. | ||||
include_battle_pass |
Boolean | Whether to include battle pass system. |